Well...DO games "count?" I would
instead ask, How can they not?
Thursday, March 5, 2015
Well...DO games "count?"
Gaming is an
important part of people's lives; I know it is for me and for so many others
(consider the billions of dollars the
industry rakes in). When I was younger, I played computer games like Zoo Tycoon
and Rollercoaster Tycoon. The chance to use my imagination and build zoos and
amusement parks was so cool. Then of course, there was the first handheld
gaming system, Game Boy that provided endless hours of enjoyment. Now, I mostly
play video games utilizing the gaming systems: X-box, Playstation, Wii. Video
games allow you to have fun and escape from reality. You can be part of a battle
(yes, sometimes a violent one) or you can imagine you are on a football field, a
basketball court, or on the ice playing hockey with the pros. You can have
alone time or engage in social interaction like with X-box Live. I mean chatting
with and "battling" people in the U.S. and other countries is
fascinating. I enjoy playing video games and love the creativity involved that
sometimes I think the best job in the world would be to design video games.
One aspect that I
am becoming familiar with because of this Digital Humanities (DH) class is
alternate reality games or ARG for short. CNET defines alternate reality gaming
as "...an obsession-inspiring game that blends real-life treasure hunting,
interactive storytelling, video games and online community..." ARG is
definitely a different way to play games from the traditional video games. Dr.
Jane McGonigal, a Game Designer and Inventor for the Institute for the Future describes the
difference, "...
traditional gaming is designed to help people escape from reality, alternate reality games are actually
designed to make reality more engaging..." Interested in knowing
what are the "5 Most Insane Alternate Reality Games?" Click on the
link to find out.
I have talked about
how gaming can be fun and provide social interaction, but it can also promote
thinking. Jeremy Antley wrote an article titled "Games and Historical
Narratives" published in the Journal
of Digital Humanities (Spring 2012) which describes games particularly
video games as visual digital objects that "can be platforms for building,
and not simply consuming, knowledge." There are universities that
teach courses on this subject.
There is much debate on whether games
are considered part of the digital humanities. In his book "The Emergence
of the Digital Humanities" (2014), Stephen E. Jones comments that his one
problem with the DH field is that it has ignored games. I believe that DHers
need to see that gaming belongs not just as part of the discussion, but
part of the work. As the field continues to emerge, that is the likely
scenario.
One more thing
that I took note of in my research is that Dr. McGonigal believes game
designers are on a humanitarian mission and her #1 goal in life is to see a
game developer win a Nobel Prize in Peace or Medicine.
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