I
enjoyed reading Ender's Game. I had seen the movie on DVD last year which
probably made reading the book a little easier for me even though there were
differences between the movie and the book. Andrew "Ender" Wiggin is
a six year old boy genius being trained in Battle School by the International
Fleet (I.F.) to become a commander and save the world from buggers during an
anticipated Third Invasion. Each chapter of the book starts with a conversation
between two adults, typically I.F. officers; then it gets into the meat of each
step of Ender's training. Here you have a young boy who was only allowed to be
born as a "third" child so he could be given to the I.F. As a third
child, he was lonely and bullied not only by his older brother Peter, but by
kids at school. Like Peter told Ender at one point, "You're a Third, turd,
You've got no rights." Ender just wanted to be a normal kid who did kid
stuff like playing with friends; however, he would soon find out that wasn't
meant to be the case.
Tuesday, March 31, 2015
My Thoughts on Ender's Game
Monday, March 23, 2015
eXistenZ
My Thoughts on eXistenZ
Strange
and weird are two words that come to mind if I am going to describe my reaction
to the movie eXistenZ. This movie was definitely not about your typical video
game. In fact, as Allegra said at the beginning of the movie, it was about an
entirely new game system. One of the things that made this strange and weird
was that the power source for this virtual reality game system was the human
body (nervous system); the gamepod which looks like a wiggly piece of flesh is inserted into a hole in the
player's back.
It is clear that the future of video game systems and video games will become even more technologically advanced. We are seeing that with the graphics in the new consoles and the emergence of Oculus Rift. As Allegra said, "the possibilities are so great." No matter where video game systems and games go down the road, I think I will stick to my traditional game systems. That way, I will always be able to know if I am still in the game.
Thursday, March 5, 2015
Well...DO games "count?"
Gaming is an
important part of people's lives; I know it is for me and for so many others
(consider the billions of dollars the
industry rakes in). When I was younger, I played computer games like Zoo Tycoon
and Rollercoaster Tycoon. The chance to use my imagination and build zoos and
amusement parks was so cool. Then of course, there was the first handheld
gaming system, Game Boy that provided endless hours of enjoyment. Now, I mostly
play video games utilizing the gaming systems: X-box, Playstation, Wii. Video
games allow you to have fun and escape from reality. You can be part of a battle
(yes, sometimes a violent one) or you can imagine you are on a football field, a
basketball court, or on the ice playing hockey with the pros. You can have
alone time or engage in social interaction like with X-box Live. I mean chatting
with and "battling" people in the U.S. and other countries is
fascinating. I enjoy playing video games and love the creativity involved that
sometimes I think the best job in the world would be to design video games.
One aspect that I
am becoming familiar with because of this Digital Humanities (DH) class is
alternate reality games or ARG for short. CNET defines alternate reality gaming
as "...an obsession-inspiring game that blends real-life treasure hunting,
interactive storytelling, video games and online community..." ARG is
definitely a different way to play games from the traditional video games. Dr.
Jane McGonigal, a Game Designer and Inventor for the Institute for the Future describes the
difference, "...
traditional gaming is designed to help people escape from reality, alternate reality games are actually
designed to make reality more engaging..." Interested in knowing
what are the "5 Most Insane Alternate Reality Games?" Click on the
link to find out.
I have talked about
how gaming can be fun and provide social interaction, but it can also promote
thinking. Jeremy Antley wrote an article titled "Games and Historical
Narratives" published in the Journal
of Digital Humanities (Spring 2012) which describes games particularly
video games as visual digital objects that "can be platforms for building,
and not simply consuming, knowledge." There are universities that
teach courses on this subject.
There is much debate on whether games
are considered part of the digital humanities. In his book "The Emergence
of the Digital Humanities" (2014), Stephen E. Jones comments that his one
problem with the DH field is that it has ignored games. I believe that DHers
need to see that gaming belongs not just as part of the discussion, but
part of the work. As the field continues to emerge, that is the likely
scenario.
One more thing
that I took note of in my research is that Dr. McGonigal believes game
designers are on a humanitarian mission and her #1 goal in life is to see a
game developer win a Nobel Prize in Peace or Medicine.
Well...DO games "count?" I would
instead ask, How can they not?
Tuesday, March 3, 2015
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